While
reading “Knut Lundby’s book “Digital Storytelling, Mediatized Stories,” I was
struck by a quote in the beginning of Chapter 2:
“Starting
from paintings made on cave walls, humans represented ‘their world’ and in
order to do that they had to ‘invent’ tools for painting and systems of meaning
making for how things should be represented and the symbolic nature of such
representation” (21)
The first
time I looked at examples of digital storytelling, I kept on thinking how innovative
and original this was. I had never seen
or heard (before this class) of the word digital storytelling and was
captivated by the idea that people would create videos detailing their life
events. However, like the quote says,
humans have been expressing themselves through art and storytelling for quite a
while and as ‘new’ as digital storytelling was to me, what I had to understand
is that it wasn’t people expressing themselves that made me stop and think, but
what was new to me was the way technology was adapted to create and construct
these projects. Today’s digital age provides us a variety of digital tools such
as YouTube, social media platforms, and computers that give us the ability to
see videos and pictures and through editing software and incorporating music
and voiceovers, provide the ability to enable people to comfortably express
their inner thoughts and emotions. Through digital technology, people’s
personal stories were given a new breath of life that was fueled by intimacy. Digital storytelling solely through the new
‘invented tool’ of technology made these projects different from other modes of
public expression.
The digital
storytelling example I decided to use from the book is Telling Lives from
BBC.co.uk. I decided to go with this
example because when I clicked on the link provided in the book I was met with
a notice stating:
"The Telling Lives website is no
longer available. Telling Lives was part of the BBC's social media output
from the early 2000's (along with Video Nation). These sites focused on
"digital stories" where members of the public made short films about
their personal stories and experiences. The Telling Lives project ended in
2005. The Telling Lives website was closed in 2011. It was no
longer being updated and the quality of the online video no longer meets
current technical standards. The filmed stories have been added to the BBC
archives"
After
seeing this message my first thought was to close my browser and find another digital
storytelling project, however the bottom of the message caught my eyes. “It was
no longer being updated and the quality of the online video no longer meets
current technical standards”
How could someone’s
personal stories and experiences that reflect the growing power of digital
technology not meet current technical standards? Lundby’s book asks us to question how digital
tools are used to bring these stories to life. Although I understand that the
reason the site was closed is because since the early 2000s advances in technology
made it so the quality of these videos did not live up to what we are used to
in 2013, I found it ironic that these videos were removed from the site because
as Lundby explains digital storytelling is about engaging with the present
technology that we create and use it to express oneself.
After
searching the archives, I was able to find a few videos from the Telling Voices
project. The specific video that I ended
up watching was “Learning to Drive” by Sheila Ogden. In this video, Sheila narrates her history,
revealing that she grew up listening to her father who said that women
shouldn’t drive and in consequence of these words, she did not drive until her
husband, when she was 53 years old, got fed up driving her around and forced
her to learn. Her voiceover of her retelling her experience learning to drive is
e highlighted by a montage of photos of cars, people, and things on the street.
Yes the quality of the film was poor, the size was small, and lacked fancy
editing, but this example of digital storytelling successfully uses images and
narration to present a period of time in this woman’s life. Digital technology
was “invented as a tool” here to show how anyone at any age with any amount of
talent can participate in public expression and I do not think this lesson can
be outdated.
Unlike the
Telling Voices project, which was strictly about using one’s voice for public
expression, when I searched for my own digital storytelling example to compare,
I found that many sites were educational resources. In using digital storytelling in this way,
many platforms utilized digital storytelling to teach young kids to write
stories, were developed from university funded projects and targeted students,
or general tutorials on how to make digital storytelling projects. In this way,
digital storytelling is a way to jazz up boring PowerPoint presentations as one
can use interactive maps, music, videos and photos to bring a lecture to life. For
example, the digital storytelling project The Reality of Television found on
Educational Uses of Digital Storytelling (digitalstorytelling.coe.uh.edu) is a
lecture about television. Like Learning to Drive, The Reality of Television
uses a voice over while a montage of photos play. However, the tone of the two projects was
very different. While Learning to Drive was a personal reflection, The Reality
of Television was an objective outlook on the historical evolution of television.
While this shows that digital storytelling can be used in many ways, both
examples show how technology has opened up the doors for people to engage directly
with their projects and showcase certain aspects that might not have before
been possible.